![]() ![]() Great games like Contra III/Hard Corps mainly used repeating patterns that appeared in the same order every time - we feel this pattern formula tends to have less surprise on subsequent replays. The plan is 10-15 bosses per episode and end up with over 30 bosses." "When we were designing Cuphead, we wanted the game to be more reaction-based than just straight memorization. ![]() In addition to that, there will be refined controls, additional boss patterns on harder modes and balanced weapons to equip. "With Cuphead, the aim is to evolve the genre by adding new features such as: super arts, infinite lives, a playable world map and hidden secrets.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |